The Death of 'Dan and Phil'

Dan and Phil, YouTube personalities, have announced that they will be straying from their ‘duo act’ to focus on their personal projects. I thought it would be an honourable time to glance over one of their channels ‘DanandPhilGAMES’ and reflect on what it is that we, the phandom, so unfortunately lost. 

original.gif

Since its creation in 2014, DanandPhilGAMES has an estimated net worth of up to $1 million USD, making about $100,000 every year. And this is just their gaming channel; their mains have more than twice the subscribers. For them to just drop the channel like an old piece of clothing makes me wonder how much money these boys are really hoarding… not to even mention their tour, merch sales etc.

Their most popular video series overall is unsurprisingly their Sims Let’s Plays. Their fans fell head over heels for their lovable character ‘Dil Howelter’. With the first video in the series having over eight million views, the series is their longest running one by far reaching 63 episodes. They began the journey when Dil was a teenager and it ends in his old age when he already has grandchildren. This was also the duo’s favourite game to play.

Spooky Week

Honestly, October is right around the corner and it doesn’t excite me like it used to. There was nothing like curling up in the dark watching Dan and Phil scream at some good ol’ fashioned horror games. Whether they were terrifying like Outlast or comedic like Swamp Simulator, they never ceased to bring a smile to my face. What’s even worse is that since they canceled Phil Is Not On Fire (PINOF), a yearly Q&A session, October might as well not come at all.

danandphil.gif


My personal favourite of their gaming channel videos has to be Fireboy and Watergirl. It was a game I played when I was little and…well…they ruined it. In a good way. I remember it being a fun way to pass the time and they turned it into an epic rage battle. I just felt endeared watching two grown men get so angry at a children's game.

Where will the channel go from here?

Ah yes, the question we all want to know. Technically, they didn’t say they were killing the channel, but simply that it would go on hiatus. Then again, they said the same thing about The Super Amazing Project and look what happened to that…  A quote from Dan said that they would be taking a break like Fall Out Boy and some fans pointed out that their break was three years. Needless to say, we shouldn’t expect an upload from DanandPhilGAMES anytime soon.

Fun fact, I also met them and it was the best day of my life. I love my dads.

Bethany Walker  Bethany is a 20-year old girl born and raised in the Ottawa area. She attends school at Algonquin College with high hopes for a career in editing. She has had an interest in the world of Youtube since she was 14 years old. This bloomed into a fascination with anime and videogame culture. She believes that all three of these worlds have overlapping points and makes it her goal to explore them. While her interests are not commonly embraced, she finds comfort in writing on the internet.

Bethany Walker

Bethany is a 20-year old girl born and raised in the Ottawa area. She attends school at Algonquin College with high hopes for a career in editing. She has had an interest in the world of Youtube since she was 14 years old. This bloomed into a fascination with anime and videogame culture. She believes that all three of these worlds have overlapping points and makes it her goal to explore them. While her interests are not commonly embraced, she finds comfort in writing on the internet.

Strategic Writing

Hey there! Welcome to our blog Bonus Stage! Name’s Kevin Mazurimm, I’m a second-year student at Algonquin College in the Professional Writing program. Today I’m going to talk to you about two of my favourite things: writing and gaming, and how doing both have helped me. I’ve spent years writing little things here and there, just for something to do. At times, however, I’ve been unable to just sit down and write. So, something I tend to do is when I’m trying to write, I’ll spend time gaming in the background. I’ve been told before that obviously I don’t care as much about writing if I’m focused on a video game in the background, and today I’m going to tell you why that’s not true. Gaming is a love of mine and has been since I was a little kid with my Windows 95 and a copy of Warcraft II: Tides of Darkness.

Image © GOG sp. z o.o. and ©1995 Blizzard Entertainment, Inc.

Image © GOG sp. z o.o. and ©1995 Blizzard Entertainment, Inc.

I started my hobby of gaming as just that; a hobby. As I grew older, it became more an escape for me and soon that translated into writing. I grew up imagining what I could change to make a great game outstanding. I used to go around imagining, “What if this game went from an FPS to RTS?” or something similar. Then I began to imagine what would happen if I wrote a game based on a game I had played. I began to realize as I got older this would be a lot harder than it sounded in my head, but I never gave up.

When I began trying to write “my own thing,” I found I couldn’t focus on it as well as I had before. I found myself more interested in gaming than in the actual writing, which kind of scared me a bit as I had always been told making money as a gamer is something that just isn’t possible (I learned later in life that this is not the case, looking at all the e-sports, let’s players, etc.). So, one day, I was playing a game that was turn-based, and found myself waiting for an overly long time between turns. So, I minimized my game while the AI was taking its sweet time deciding what to do, and I started to write something. As I got into it more and more, I found myself tabbing back into the game less and less, and writing a lot more between turns. I had stumbled upon something great, or at least it was to me. Doing both of the things I love, at the same time. Writing the novel that had been stumping me for months, while also playing a game I have a lot of fun playing. It allowed me to distract myself if I got stuck on how to continue a particular paragraph, and it gave me something to do in-between the long turns that the AI takes in certain games. One series of games is what helped me do this; the Total War franchise by Creative Assembly. The game is a lot of fun for people like me who like to strategize and move massive armies across battlefields to clash with your opponents. It also gave me ideas for things I could potentially do with my own book, as there are so many variations of the game, from ones that take place in Ancient Rome to ones that follow the famous Games Workshop Warhammer Fantasy series. If you find yourself suffering from writer’s block, and love games as much as I do, I recommend this strategy, as it could help you get over that wall.

Screenshot I took in game. © SEGA, © COPYRIGHT GAMES WORKSHOP LIMITED 2017.

Screenshot I took in game. © SEGA, © COPYRIGHT GAMES WORKSHOP LIMITED 2017.


Me.jpg

Kevin Mazurimm

Kevin Mazurimm is a second year student at Algonquin College in the Professional Writing Program. He is an avid lover of video games, owning over 400 on Steam alone, and is an up-and-coming fiction writer.

Nostalgia and World of Warcraft Classic

World of Warcraft Classic. It was the first MMORPG to truly break into the mainstream, growing to 12 million players by 2012. The game was seen as a giant of the genre, and no matter how many “WoW Killers” released, the game is still going strong.

A common question when it comes to old games is if they measure up to the same standards we hold them to today. It’s an interesting social experiment when a company like Blizzard decides to release the same game we’ve been playing in its original 2004 incarnation. This is what Classic is. Concepts in games that seem to be old and washed up such as grinding mobs with long travel times are coming back, it feels like it’s 2006 all over again.

This game can seem daunting to most - especially when looking at a screenshot of a max level player raiding Molten Core.

raidframes.jpg

This image tells an undeniable truth about this old game. It is complicated. I can only imagine how confusing this looks for someone who has never played the game before. By design, this game will waste your time for virtual rewards time and time again. Seriously, every single one of those buttons does something and the player has to know how to use them.

So why do people still play it?

A lot of players might say that the current game (World of Warcraft: Battle for Azeroth) is missing something crucial - the sense of adventure and expansive world.

LAKYBmU.jpg

Before you even come close to setting foot into that 40 man raid, you will have hours upon hours into days upon days of walking, questing and slaying mobs to do. It’s almost a little obnoxious, how much time a player has to spend getting to level 60.

A central concept in WoW Classic is that time directly correlates to meaning. This is the main difference between this game and something that would come out today, in 2019.

So the main question here is: why do people come back to this game? Is it nostalgia? Or does this old design philosophy of the game actually present something worthwhile to players? I think the numbers speak for themselves.


You've reached a Bonus Stage!

We here at Bonus Stage are both avid writers in the Algonquin College Professional Writing program and also lovers of great video games. This blog will mostly talk about various video games, methods that you can use to combine writing and gaming and various other things that involve the love we have for games. Join us on this journey and have fun along with us as we discuss all things gaming.