Five Video Games That Will Forever Hold A Place in The Hearts of Many

All rights reserved to   seis_z     on  picdeer.com.

All rights reserved to seis_z on picdeer.com.

As a gamer, you will always have games that you look back on with childhood joy, enthusiasm and immense nostalgia. It’s like looking into a portal and seeing the happier, carefree times of your younger self.

Every person is different, but in my mind, there are five games that most, if not all gamers played at some point during their youth (whether they owned them or their family/friends did); games that will stick with many of us forever.

These blockbusters include (in no particular order): Halo, GTA, Super Smash Bros., Mario Kart, and RuneScape. There are definitely games, for some, that I have left off this list, but in my younger life, these were the games that I, and most kids I knew played, and were around the most.  

Halo: Combat Evolved was the sole reason I asked for an original Xbox during the holidays, after I had spent months binge playing it at my buddy’s house. I lied a little when I said that my list was in no particular order, there’s a reason I’m starting with Halo; the first trilogy will forever be my number one overall pick, my nostalgic pot of gold.

GTA is the opposite in a way. My parents didn’t let me play them when I was younger for obvious reasons, but there wasn’t a game I wanted more when I was a kid. I still managed to play San Andreas and Vice City when I was fortunate enough to be at the right kid’s house, getting my short opportunities to revel in the glory of crime.

All rights Reserved to  Microsoft

All rights Reserved to Microsoft

During family gatherings at my cousins’ house, we would play Super Smash Brothers on their Nintendo-whichever-one-it-was, and then on their Gamecube. Hours were spent sitting on the floor in front of their television, as we fought to be the last team standing; it was the original Battle Royale.

We also played Mario Kart sometimes because they had that too, but for the most part, I played it with people at my own house when I had gotten a little older, and my parents had grabbed a WII. I don’t think there’s a racing game that is more iconic or has been played by more people than Mario Kart. It’s easier than most racing games, but still amusing and full of excitement; especially with the abilities you attain mid-race, the diverse set of interesting characters, and the wacky, vibrant maps.

It’s like looking into a portal and seeing the happier, carefree times of your younger self.

RuneScape, though slightly different from the other games on my list, only trails Halo regarding the feelings it induces for me. I remember when I first started playing this game, everyone I knew was as well. A few were playing World of Warcraft, but for most of us, the membership for RuneScape was cheaper than WoW and easier to grasp as a game.

I used to wake up as early as I could on the weekends, in hopes of beating my sister to the only computer in our house so that I could play it; she was trying to get on Webkinz and I couldn’t let our computer be subjected to a torture of that magnitude. It was the first game to immerse me in the MMORPG experience, and I’m eternally grateful.

In this day and age, infatuating video games will come and go quickly, just like albums from great musicians or novels from incredible writers. Some of these franchises are still in the hunt today, as developers continue to make better and better additions every few years. But the joyful memories that come from the classics can stick with you for a lifetime, and you can always go back and play them again and again. Even if you only do it once a year for an hour, it’ll still be worth it, I promise.


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Nick Airey

Nick is a second-year Professional Writing student at Algonquin College. He’s originally from Kingston and doesn’t know what he wants to do with his life yet.

Why World of Warcraft is so Re-playable and Addictive

Art by Fearpredator ON  DEVIANTaRT

Art by Fearpredator ON DEVIANTaRT


World of Warcraft has been in business since 2004. The number of people that still play is a testament to how well it’s made, how much content there is and how addictive it can be. Millions of people have played the game over the years, and Blizzard’s WoW has been “a license to print money.”

There is so much replayability, and the amount of content is huge. There have been seven major expansions with each adding a higher level cap, new classes and new zones to explore. There are so many zones and classes to explore and level up, that people can put all of their free time into WoW. The amount of time to get a character to max level can takes weeks or months depending on the commitment of the player. After the max level, the endgame starts where there are even more massive amounts of content where people guild up and spend huge amounts of time getting better gear and making attempts to overcome and defeat the end game dungeons.

Some people have spent years playing in a dedicated manner to this game to max level a character of every class and explore the different zones in WoW. Others come back every time there is a new expansion to try the new classes and explore the new zones. I think what is appealing to players is the range of different zones, each one being unique in its own sense of style and art.

Credit to Blizzard Entertainment

Credit to Blizzard Entertainment

The mass amounts of content ties into the addiction side of the game. A lot of players feel like they are never done. They get so into WoW (whether it’s long-term or signing up for a new expansion) that they procrastinate with exiting the game and going to sleep or taking care of other things in their lives. WoW addiction is a real thing. People have actually died while endlessly binging on WoW. I’ve known people who have stayed up for two or three days at a time, playing. WoW addiction can be really unhealthy. It’s not Blizzard’s fault though: they made a great game that people get excited about. You can’t blame a liquor manufacturer for producing the whiskey that an alcoholic drinks. WoW is good in moderation.

Other elements tie into the addiction of WoW players. One is that people put in so much time into their characters that they feel attached to those characters. Part of this is that those characters are part of a guild. People don’t just get addicted to WoW to play; they get addicted to coming online and chatting with their guildmates. These people could be friends in the area the players live in and also anywhere in North America. People get attached to talking to others that they have never actually met in person. To top it off, the guilds schedule end-game dungeon runs that players have to be committed to. It’s like having a part-time job. I think that introverts just feel safe and accepted in this guild environment without having the discomfort and worry of going out into the real world.

To top everything off, I think the icing on the cake is how much people love the style of the graphics. Playing WoW really feels like you’re going on an adventure. WoW is good fun, but players need to know when to call it quits and deal with real life. It can easily be a way to escape from the outside world. Escaping for a couple hours here and there is all good, but I wouldn’t escape life every chance I get to log on.

Check out Blizzard’s newest expansion, Battle for Azeroth, by review with IGN.


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Evan McKinley

Evan McKinley is a 2nd year professional writing student that aspires to be a novel writer in the genre of fantasy. Favorite books and movies include The Lord of The Rings, Neverwhere and The Alchemist.